using System;
using System.Collections.Generic;
using UnityEngine;

namespace Yoozoo.Gameplay.City
{
    [Serializable]
    public class RoomDataConfig : ScriptableObject
    {
        public List<string> roomResPathArray;

        public Vector3 cameraPos;
        public Vector3 cameraEndPos;
        public Vector3 cameraRot;
        
    }
}